Overgrowth files download
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Resources Readme. Releases No releases published. Packages 0 No packages published. You signed in with another tab or window. Reload to refresh your session. Nobody has ever taken this grandiose concept seriously, however - until now. Developers Wolfire Games have listened - and now Overgrowth has entered the chat. Now we finally get a bunny based game that touches on the story and plight of anthropomorphic rabbits.
We're getting into the intricacies of rabbit wisdom through a martial arts action game. Will it deliver on everything we rabbit fans could have wanted? The narrative for the game is almost perfect, considering the category of the product. You will play a bipedal bunny named Turner, who is trying to protect his fellow bunnies from being enslaved by cats and dogs - an almost fairytale-like ambiance.
A story that's taken out of a blockbuster martial arts film and gameplay that varies in combat style would make for a game to remember, right? Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls. After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign.
The game plays as a 3D third-person brawler, set in a dystopian medieval world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats. The game design is led by David Rosen, mainly known in the Mac game development community for having won the game development contest uDevGames three years in a row.
No release date is available yet. Wolfire recently completed basic animation and movement systems, and have begun work on the combat system. Overgrowth will be based on a new game engine called Phoenix. The engine includes a number of advanced features, most prominently physics-based animation. Few details are available at this point; however Overgrowth will likely build on the gameplay of its predecessor Lugaru. If so, its fighting system will be based around context-sensitive attacks, reversals, high mobility and reliance on environment.
A few posts in the game development blog also hint at a wide array of sharp weapons that vary between in-game species and classes.
Another system highly likely to be included in Overgrowth is the reversal system. Every attack can be reversed by tapping a specific button at the right time. There are no invincible attacks.
Reversals themselves can be counter-reversed to re-establish the status quo. The fighting system is based largely around close combat, and in many cases incorporates knives, swords, and bo staves.
Overgrowth's story takes place several years after the events of Lugaru and follows the same protagonist: Turner. After avenging the murder of his family, killing the Alpha wolf, and killing the corrupt king Hickory, Turner refused to take Hickory's place on the throne, instead choosing to leave the monarchy headless and wander the island in search of some new purpose.
Major plot points specific to Overgrowth have not yet been revealed. Gameplay Overgrowth is built on the gameplay of its predecessor, Lugaru, and as such uses a hand-to-hand combat system that bases attacks and counters on timing and context using context-sensitive action buttons rather than different key combinations.
Features Overgrowth utilizes a game engine called the 'Phoenix Engine'. The engine includes a number of useful features like an animation handler in which animations can be smoothly blended between, a scripting system using AngelScript that is tied into the game engine allowing for a lot of control over various engine features, and an ambient sound system.
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